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Chapter 1

This chapter contains the basics to get you up and running with OpenGL using OpenTK.

This chapter contains the following parts:

  1. Introduction to OpenGL
  2. Creating a window
  3. Hello Triangle
  4. Element Buffer Objects
  5. Shaders
  6. Textures
  7. Multiple Textures
  8. Transformations
  9. Coordinate Systems
  10. Camera
In this article
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