Struct Matrix4
Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection.
Implements
Inherited Members
Namespace: OpenTK.Mathematics
Assembly: OpenTK.Mathematics.dll
Syntax
[Serializable]
public struct Matrix4 : IEquatable<Matrix4>, IFormattable, IMultiplyOperators<Matrix4, Matrix4, Matrix4>, IMultiplyOperators<Matrix4, float, Matrix4>, IMultiplyOperators<Matrix4, Vector4, Vector4>, IMultiplyOperators<Matrix4, Matrix4x2, Matrix4x2>, IMultiplyOperators<Matrix4, Matrix4x3, Matrix4x3>, IAdditionOperators<Matrix4, Matrix4, Matrix4>, ISubtractionOperators<Matrix4, Matrix4, Matrix4>, IEqualityOperators<Matrix4, Matrix4, bool>, IAdditiveIdentity<Matrix4, Matrix4>, IMultiplicativeIdentity<Matrix4, Matrix4>
Constructors
Matrix4(Matrix3)
Initializes a new instance of the Matrix4 struct.
Declaration
public Matrix4(Matrix3 topLeft)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3 | topLeft | The top left 3x3 of the matrix. |
Matrix4(Vector4, Vector4, Vector4, Vector4)
Initializes a new instance of the Matrix4 struct.
Declaration
public Matrix4(Vector4 row0, Vector4 row1, Vector4 row2, Vector4 row3)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector4 | row0 | Top row of the matrix. |
| Vector4 | row1 | Second row of the matrix. |
| Vector4 | row2 | Third row of the matrix. |
| Vector4 | row3 | Bottom row of the matrix. |
Matrix4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
Initializes a new instance of the Matrix4 struct.
Declaration
public Matrix4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
Parameters
| Type | Name | Description |
|---|---|---|
| float | m00 | First item of the first row of the matrix. |
| float | m01 | Second item of the first row of the matrix. |
| float | m02 | Third item of the first row of the matrix. |
| float | m03 | Fourth item of the first row of the matrix. |
| float | m10 | First item of the second row of the matrix. |
| float | m11 | Second item of the second row of the matrix. |
| float | m12 | Third item of the second row of the matrix. |
| float | m13 | Fourth item of the second row of the matrix. |
| float | m20 | First item of the third row of the matrix. |
| float | m21 | Second item of the third row of the matrix. |
| float | m22 | Third item of the third row of the matrix. |
| float | m23 | Fourth item of the third row of the matrix. |
| float | m30 | First item of the fourth row of the matrix. |
| float | m31 | Second item of the fourth row of the matrix. |
| float | m32 | Third item of the fourth row of the matrix. |
| float | m33 | Fourth item of the fourth row of the matrix. |
Fields
Identity
The identity matrix.
Declaration
public static readonly Matrix4 Identity
Field Value
| Type | Description |
|---|---|
| Matrix4 |
Row0
Top row of the matrix.
Declaration
public Vector4 Row0
Field Value
| Type | Description |
|---|---|
| Vector4 |
Row1
2nd row of the matrix.
Declaration
public Vector4 Row1
Field Value
| Type | Description |
|---|---|
| Vector4 |
Row2
3rd row of the matrix.
Declaration
public Vector4 Row2
Field Value
| Type | Description |
|---|---|
| Vector4 |
Row3
Bottom row of the matrix.
Declaration
public Vector4 Row3
Field Value
| Type | Description |
|---|---|
| Vector4 |
Zero
The zero matrix.
Declaration
public static readonly Matrix4 Zero
Field Value
| Type | Description |
|---|---|
| Matrix4 |
Properties
AdditiveIdentity
Gets the additive identity of the matrix, which is the zero matrix.
Declaration
public static Matrix4 AdditiveIdentity { get; }
Property Value
| Type | Description |
|---|---|
| Matrix4 |
Column0
Gets or sets the first column of this matrix.
Declaration
public Vector4 Column0 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Column1
Gets or sets the second column of this matrix.
Declaration
public Vector4 Column1 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Column2
Gets or sets the third column of this matrix.
Declaration
public Vector4 Column2 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Column3
Gets or sets the fourth column of this matrix.
Declaration
public Vector4 Column3 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Determinant
Gets the determinant of this matrix.
Declaration
public readonly float Determinant { get; }
Property Value
| Type | Description |
|---|---|
| float |
Diagonal
Gets or sets the values along the main diagonal of the matrix.
Declaration
public Vector4 Diagonal { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
this[int, int]
Gets or sets the value at a specified row and column.
Declaration
public float this[int rowIndex, int columnIndex] { readonly get; set; }
Parameters
| Type | Name | Description |
|---|---|---|
| int | rowIndex | The index of the row. |
| int | columnIndex | The index of the column. |
Property Value
| Type | Description |
|---|---|
| float | The element at the given row and column index. |
M11
Gets or sets the value at row 1, column 1 of this instance.
Declaration
public float M11 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M12
Gets or sets the value at row 1, column 2 of this instance.
Declaration
public float M12 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M13
Gets or sets the value at row 1, column 3 of this instance.
Declaration
public float M13 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M14
Gets or sets the value at row 1, column 4 of this instance.
Declaration
public float M14 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M21
Gets or sets the value at row 2, column 1 of this instance.
Declaration
public float M21 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M22
Gets or sets the value at row 2, column 2 of this instance.
Declaration
public float M22 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M23
Gets or sets the value at row 2, column 3 of this instance.
Declaration
public float M23 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M24
Gets or sets the value at row 2, column 4 of this instance.
Declaration
public float M24 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M31
Gets or sets the value at row 3, column 1 of this instance.
Declaration
public float M31 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M32
Gets or sets the value at row 3, column 2 of this instance.
Declaration
public float M32 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M33
Gets or sets the value at row 3, column 3 of this instance.
Declaration
public float M33 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M34
Gets or sets the value at row 3, column 4 of this instance.
Declaration
public float M34 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M41
Gets or sets the value at row 4, column 1 of this instance.
Declaration
public float M41 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M42
Gets or sets the value at row 4, column 2 of this instance.
Declaration
public float M42 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M43
Gets or sets the value at row 4, column 3 of this instance.
Declaration
public float M43 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
M44
Gets or sets the value at row 4, column 4 of this instance.
Declaration
public float M44 { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| float |
MultiplicativeIdentity
Gets the multiplicative identity of the matrix, which is the identity matrix.
Declaration
public static Matrix4 MultiplicativeIdentity { get; }
Property Value
| Type | Description |
|---|---|
| Matrix4 |
Trace
Gets the trace of the matrix, the sum of the values along the diagonal.
Declaration
public readonly float Trace { get; }
Property Value
| Type | Description |
|---|---|
| float |
Methods
Add(Matrix4, Matrix4)
Adds two instances.
Declaration
[Pure]
public static Matrix4 Add(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the addition. |
| Matrix4 | right | The right operand of the addition. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new instance that is the result of the addition. |
Add(in Matrix4, in Matrix4, out Matrix4)
Adds two instances.
Declaration
public static void Add(in Matrix4 left, in Matrix4 right, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the addition. |
| Matrix4 | right | The right operand of the addition. |
| Matrix4 | result | A new instance that is the result of the addition. |
ClearProjection()
Returns a copy of this Matrix4 without projection. (equivalent to setting Column3 = (0, 0, 0, 0)).
Declaration
[Obsolete("This function doesn't actually clear the projection of the matrix. This is equivalent of setting Column3 = (0, 0, 0, 0).")]
public readonly Matrix4 ClearProjection()
Returns
| Type | Description |
|---|---|
| Matrix4 | The matrix without projection. |
ClearRotation()
Returns a copy of this Matrix4 without rotation.
Declaration
public readonly Matrix4 ClearRotation()
Returns
| Type | Description |
|---|---|
| Matrix4 | The matrix without rotation. |
ClearScale()
Returns a copy of this Matrix4 without scale.
Declaration
public readonly Matrix4 ClearScale()
Returns
| Type | Description |
|---|---|
| Matrix4 | The matrix without scaling. |
ClearTranslation()
Returns a copy of this Matrix4 without translation.
Declaration
public readonly Matrix4 ClearTranslation()
Returns
| Type | Description |
|---|---|
| Matrix4 | The matrix without translation. |
CreateFromAxisAngle(Vector3, float)
Build a rotation matrix from the specified axis/angle rotation.
Declaration
[Pure]
public static Matrix4 CreateFromAxisAngle(Vector3 axis, float angle)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | axis | The axis to rotate about. |
| float | angle | Angle in radians to rotate counter-clockwise (looking in the direction of the given axis). |
Returns
| Type | Description |
|---|---|
| Matrix4 | A matrix instance. |
CreateFromAxisAngle(Vector3, float, out Matrix4)
Build a rotation matrix from the specified axis/angle rotation.
Declaration
public static void CreateFromAxisAngle(Vector3 axis, float angle, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | axis | The axis to rotate about. |
| float | angle | Angle in radians to rotate counter-clockwise (looking in the direction of the given axis). |
| Matrix4 | result | A matrix instance. |
CreateFromQuaternion(Quaternion)
Builds a rotation matrix from a quaternion.
Declaration
[Pure]
public static Matrix4 CreateFromQuaternion(Quaternion q)
Parameters
| Type | Name | Description |
|---|---|---|
| Quaternion | q | The quaternion to rotate by. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A matrix instance. |
CreateFromQuaternion(in Quaternion, out Matrix4)
Builds a rotation matrix from a quaternion.
Declaration
public static void CreateFromQuaternion(in Quaternion q, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Quaternion | q | The quaternion to rotate by. |
| Matrix4 | result | A matrix instance. |
CreateOrthographic(float, float, float, float)
Creates an orthographic projection matrix.
Declaration
[Pure]
public static Matrix4 CreateOrthographic(float width, float height, float depthNear, float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | width | The width of the projection volume. |
| float | height | The height of the projection volume. |
| float | depthNear | The near edge of the projection volume. |
| float | depthFar | The far edge of the projection volume. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateOrthographic(float, float, float, float, out Matrix4)
Creates an orthographic projection matrix.
Declaration
public static void CreateOrthographic(float width, float height, float depthNear, float depthFar, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | width | The width of the projection volume. |
| float | height | The height of the projection volume. |
| float | depthNear | The near edge of the projection volume. |
| float | depthFar | The far edge of the projection volume. |
| Matrix4 | result | The resulting Matrix4 instance. |
CreateOrthographicOffCenter(float, float, float, float, float, float)
Creates an orthographic projection matrix.
Declaration
[Pure]
public static Matrix4 CreateOrthographicOffCenter(float left, float right, float bottom, float top, float depthNear, float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | left | The left edge of the projection volume. |
| float | right | The right edge of the projection volume. |
| float | bottom | The bottom edge of the projection volume. |
| float | top | The top edge of the projection volume. |
| float | depthNear | The near edge of the projection volume. |
| float | depthFar | The far edge of the projection volume. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateOrthographicOffCenter(float, float, float, float, float, float, out Matrix4)
Creates an orthographic projection matrix.
Declaration
public static void CreateOrthographicOffCenter(float left, float right, float bottom, float top, float depthNear, float depthFar, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | left | The left edge of the projection volume. |
| float | right | The right edge of the projection volume. |
| float | bottom | The bottom edge of the projection volume. |
| float | top | The top edge of the projection volume. |
| float | depthNear | The near edge of the projection volume. |
| float | depthFar | The far edge of the projection volume. |
| Matrix4 | result | The resulting Matrix4 instance. |
CreatePerspectiveFieldOfView(float, float, float, float)
Creates a perspective projection matrix.
Declaration
[Pure]
public static Matrix4 CreatePerspectiveFieldOfView(float fovy, float aspect, float depthNear, float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | fovy | Angle of the field of view in the y direction (in radians). |
| float | aspect | Aspect ratio of the view (width / height). |
| float | depthNear | Distance to the near clip plane. |
| float | depthFar | Distance to the far clip plane. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A projection matrix that transforms camera space to raster space. |
Exceptions
| Type | Condition |
|---|---|
| ArgumentOutOfRangeException | Thrown under the following conditions:
|
CreatePerspectiveFieldOfView(float, float, float, float, out Matrix4)
Creates a perspective projection matrix.
Declaration
public static void CreatePerspectiveFieldOfView(float fovy, float aspect, float depthNear, float depthFar, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | fovy | Angle of the field of view in the y direction (in radians). |
| float | aspect | Aspect ratio of the view (width / height). |
| float | depthNear | Distance to the near clip plane. |
| float | depthFar | Distance to the far clip plane. |
| Matrix4 | result | A projection matrix that transforms camera space to raster space. |
Exceptions
| Type | Condition |
|---|---|
| ArgumentOutOfRangeException | Thrown under the following conditions:
|
CreatePerspectiveOffCenter(float, float, float, float, float, float)
Creates an perspective projection matrix.
Declaration
[Pure]
public static Matrix4 CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float depthNear, float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | left | Left edge of the view frustum. |
| float | right | Right edge of the view frustum. |
| float | bottom | Bottom edge of the view frustum. |
| float | top | Top edge of the view frustum. |
| float | depthNear | Distance to the near clip plane. |
| float | depthFar | Distance to the far clip plane. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A projection matrix that transforms camera space to raster space. |
Exceptions
| Type | Condition |
|---|---|
| ArgumentOutOfRangeException | Thrown under the following conditions:
|
CreatePerspectiveOffCenter(float, float, float, float, float, float, out Matrix4)
Creates an perspective projection matrix.
Declaration
public static void CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float depthNear, float depthFar, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | left | Left edge of the view frustum. |
| float | right | Right edge of the view frustum. |
| float | bottom | Bottom edge of the view frustum. |
| float | top | Top edge of the view frustum. |
| float | depthNear | Distance to the near clip plane. |
| float | depthFar | Distance to the far clip plane. |
| Matrix4 | result | A projection matrix that transforms camera space to raster space. |
Exceptions
| Type | Condition |
|---|---|
| ArgumentOutOfRangeException | Thrown under the following conditions:
|
CreateRotationX(float)
Builds a rotation matrix for a rotation around the x-axis.
Declaration
[Pure]
public static Matrix4 CreateRotationX(float angle)
Parameters
| Type | Name | Description |
|---|---|---|
| float | angle | The counter-clockwise angle in radians. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateRotationX(float, out Matrix4)
Builds a rotation matrix for a rotation around the x-axis.
Declaration
public static void CreateRotationX(float angle, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | angle | The counter-clockwise angle in radians. |
| Matrix4 | result | The resulting Matrix4 instance. |
CreateRotationY(float)
Builds a rotation matrix for a rotation around the y-axis.
Declaration
[Pure]
public static Matrix4 CreateRotationY(float angle)
Parameters
| Type | Name | Description |
|---|---|---|
| float | angle | The counter-clockwise angle in radians. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateRotationY(float, out Matrix4)
Builds a rotation matrix for a rotation around the y-axis.
Declaration
public static void CreateRotationY(float angle, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | angle | The counter-clockwise angle in radians. |
| Matrix4 | result | The resulting Matrix4 instance. |
CreateRotationZ(float)
Builds a rotation matrix for a rotation around the z-axis.
Declaration
[Pure]
public static Matrix4 CreateRotationZ(float angle)
Parameters
| Type | Name | Description |
|---|---|---|
| float | angle | The counter-clockwise angle in radians. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateRotationZ(float, out Matrix4)
Builds a rotation matrix for a rotation around the z-axis.
Declaration
public static void CreateRotationZ(float angle, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | angle | The counter-clockwise angle in radians. |
| Matrix4 | result | The resulting Matrix4 instance. |
CreateScale(Vector3)
Creates a scale matrix.
Declaration
[Pure]
public static Matrix4 CreateScale(Vector3 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | scale | Scale factors for the x, y, and z axes. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A scale matrix. |
CreateScale(in Vector3, out Matrix4)
Creates a scale matrix.
Declaration
public static void CreateScale(in Vector3 scale, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | scale | Scale factors for the x, y, and z axes. |
| Matrix4 | result | A scale matrix. |
CreateScale(float)
Creates a scale matrix.
Declaration
[Pure]
public static Matrix4 CreateScale(float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| float | scale | Single scale factor for the x, y, and z axes. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A scale matrix. |
CreateScale(float, out Matrix4)
Creates a scale matrix.
Declaration
public static void CreateScale(float scale, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | scale | Single scale factor for the x, y, and z axes. |
| Matrix4 | result | A scale matrix. |
CreateScale(float, float, float)
Creates a scale matrix.
Declaration
[Pure]
public static Matrix4 CreateScale(float x, float y, float z)
Parameters
| Type | Name | Description |
|---|---|---|
| float | x | Scale factor for the x axis. |
| float | y | Scale factor for the y axis. |
| float | z | Scale factor for the z axis. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A scale matrix. |
CreateScale(float, float, float, out Matrix4)
Creates a scale matrix.
Declaration
public static void CreateScale(float x, float y, float z, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | x | Scale factor for the x axis. |
| float | y | Scale factor for the y axis. |
| float | z | Scale factor for the z axis. |
| Matrix4 | result | A scale matrix. |
CreateSwizzle(int, int, int, int)
Create a swizzle matrix that can be used to change the row order of matrices.
Declaration
public static Matrix4 CreateSwizzle(int rowForRow0, int rowForRow1, int rowForRow2, int rowForRow3)
Parameters
| Type | Name | Description |
|---|---|---|
| int | rowForRow0 | Which row to place in Row0. |
| int | rowForRow1 | Which row to place in Row1. |
| int | rowForRow2 | Which row to place in Row2. |
| int | rowForRow3 | Which row to place in Row3. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting swizzle matrix. |
Remarks
If you are looking to swizzle vectors there are properties like Zyx that can do this more effectively.
CreateSwizzle(int, int, int, int, out Matrix4)
Create a swizzle matrix that can be used to change the row order of matrices.
Declaration
public static void CreateSwizzle(int rowForRow0, int rowForRow1, int rowForRow2, int rowForRow3, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| int | rowForRow0 | Which row to place in Row0. |
| int | rowForRow1 | Which row to place in Row1. |
| int | rowForRow2 | Which row to place in Row2. |
| int | rowForRow3 | Which row to place in Row3. |
| Matrix4 | result | The resulting swizzle matrix. |
Remarks
If you are looking to swizzle vectors there are properties like Zyx that can do this more effectively.
CreateTranslation(Vector3)
Creates a translation matrix.
Declaration
[Pure]
public static Matrix4 CreateTranslation(Vector3 vector)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | vector | The translation vector. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateTranslation(in Vector3, out Matrix4)
Creates a translation matrix.
Declaration
public static void CreateTranslation(in Vector3 vector, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | vector | The translation vector. |
| Matrix4 | result | The resulting Matrix4 instance. |
CreateTranslation(float, float, float)
Creates a translation matrix.
Declaration
[Pure]
public static Matrix4 CreateTranslation(float x, float y, float z)
Parameters
| Type | Name | Description |
|---|---|---|
| float | x | X translation. |
| float | y | Y translation. |
| float | z | Z translation. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The resulting Matrix4 instance. |
CreateTranslation(float, float, float, out Matrix4)
Creates a translation matrix.
Declaration
public static void CreateTranslation(float x, float y, float z, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| float | x | X translation. |
| float | y | Y translation. |
| float | z | Z translation. |
| Matrix4 | result | The resulting Matrix4 instance. |
Equals(Matrix4)
Indicates whether the current matrix is equal to another matrix.
Declaration
[Pure]
public readonly bool Equals(Matrix4 other)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | other | An matrix to compare with this matrix. |
Returns
| Type | Description |
|---|---|
| bool | true if the current matrix is equal to the matrix parameter; otherwise, false. |
Equals(object)
Indicates whether this instance and a specified object are equal.
Declaration
[Pure]
public override readonly bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| object | obj | The object to compare tresult. |
Returns
| Type | Description |
|---|---|
| bool | True if the instances are equal; false otherwise. |
Overrides
ExtractOrthographic(out float, out float, out float, out float)
Returns the orthographic projection parameters of this instance. This only works if the matrix was created using CreateOrthographic(float, float, float, float).
Declaration
public readonly void ExtractOrthographic(out float width, out float height, out float depthNear, out float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | width | The width of the projection volume. |
| float | height | The height of the projection volume. |
| float | depthNear | The distance to the near clip plane. |
| float | depthFar | The distance to the far clip plane. |
ExtractOrthographicOffCenter(out float, out float, out float, out float, out float, out float)
Returns the off-center orthographic projection parameters of this instance. This only works if the matrix was created using CreateOrthographicOffCenter(float, float, float, float, float, float).
Declaration
public readonly void ExtractOrthographicOffCenter(out float left, out float right, out float bottom, out float top, out float depthNear, out float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | left | The left edge of the projection volume. |
| float | right | The right edge of the projection volume. |
| float | bottom | The bottom edge of the projection volume. |
| float | top | The top edge of the projection volume. |
| float | depthNear | The distance to the near clip plane. |
| float | depthFar | The distance to the far clip plane. |
ExtractPerspectiveFieldOfView(out float, out float, out float, out float)
Returns the field of view projection parameters of this instance. This only works if the matrix was created using CreatePerspectiveFieldOfView(float, float, float, float).
Declaration
public readonly void ExtractPerspectiveFieldOfView(out float fovy, out float aspect, out float depthNear, out float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | fovy | Angle of the field of view in the y direction (in radians). |
| float | aspect | Aspect ratio of the view (width / height). |
| float | depthNear | The distance to the near clip plane. |
| float | depthFar | The distance to the far clip plane. |
ExtractPerspectiveOffCenter(out float, out float, out float, out float, out float, out float)
Returns the off-center projection parameters of this instance. This only works if the matrix was created using CreatePerspectiveOffCenter(float, float, float, float, float, float).
Declaration
public readonly void ExtractPerspectiveOffCenter(out float left, out float right, out float bottom, out float top, out float depthNear, out float depthFar)
Parameters
| Type | Name | Description |
|---|---|---|
| float | left | The left edge of the view frustum. |
| float | right | The right edge of the view frustum. |
| float | bottom | The bottom edge of the view frustum. |
| float | top | The top edge of the view frustum. |
| float | depthNear | The distance to the near clip plane. |
| float | depthFar | The distance to the far clip plane. |
ExtractProjection()
Returns the projection component of this instance (equivalent to Column3).
Declaration
[Obsolete("Use Column3 if the old behaviour is needed, or use ExtractPerspective*() or ExtractOrthographic* instead.")]
public readonly Vector4 ExtractProjection()
Returns
| Type | Description |
|---|---|
| Vector4 | The projection (Column3). |
ExtractRotation(bool)
Returns the rotation component of this instance. Quite slow.
Declaration
[Pure]
public readonly Quaternion ExtractRotation(bool rowNormalize = true)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | rowNormalize | Whether the method should row-normalize (i.e. remove scale from) the Matrix. Pass false if you know it's already normalized. |
Returns
| Type | Description |
|---|---|
| Quaternion | The rotation. |
ExtractScale()
Returns the scale component of this instance.
Declaration
public readonly Vector3 ExtractScale()
Returns
| Type | Description |
|---|---|
| Vector3 | The scale. |
ExtractTranslation()
Returns the translation component of this instance.
Declaration
public readonly Vector3 ExtractTranslation()
Returns
| Type | Description |
|---|---|
| Vector3 | The translation. |
GetHashCode()
Returns the hashcode for this instance.
Declaration
public override readonly int GetHashCode()
Returns
| Type | Description |
|---|---|
| int | A System.Int32 containing the unique hashcode for this instance. |
Overrides
Invert()
Converts this instance into its inverse.
Declaration
public void Invert()
Invert(Matrix4)
Calculate the inverse of the given matrix.
Declaration
[Pure]
public static Matrix4 Invert(Matrix4 mat)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The matrix to invert. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The inverse of the given matrix. |
Exceptions
| Type | Condition |
|---|---|
| InvalidOperationException | Thrown if the Matrix4 is singular. |
Invert(in Matrix4, out Matrix4)
Calculate the inverse of the given matrix.
Declaration
public static void Invert(in Matrix4 mat, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The matrix to invert. |
| Matrix4 | result | The inverse of the given matrix if it has one, or the input if it is singular. |
Exceptions
| Type | Condition |
|---|---|
| InvalidOperationException | Thrown if the Matrix4 is singular. |
Inverted()
Returns an inverted copy of this instance.
Declaration
public readonly Matrix4 Inverted()
Returns
| Type | Description |
|---|---|
| Matrix4 | The inverted copy. |
Remarks
If the matrix is singular this function does not throw an exception, instead it returns the original un-inverted matrix.
LookAt(Vector3, Vector3, Vector3)
Build a world space to camera space matrix.
Declaration
[Pure]
public static Matrix4 LookAt(Vector3 eye, Vector3 target, Vector3 up)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | eye | Eye (camera) position in world space. |
| Vector3 | target | Target position in world space. |
| Vector3 | up | Up vector in world space (should not be parallel to the camera direction, that is target - eye). |
Returns
| Type | Description |
|---|---|
| Matrix4 | A Matrix4 that transforms world space to camera space. |
LookAt(float, float, float, float, float, float, float, float, float)
Build a world space to camera space matrix.
Declaration
[Pure]
public static Matrix4 LookAt(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ)
Parameters
| Type | Name | Description |
|---|---|---|
| float | eyeX | Eye (camera) X-position in world space. |
| float | eyeY | Eye (camera) Y-position in world space. |
| float | eyeZ | Eye (camera) Z-position in world space. |
| float | targetX | Target X-position in world space. |
| float | targetY | Target Y-position in world space. |
| float | targetZ | Target Z-position in world space. |
| float | upX | X of the up vector in world space (should not be parallel to the camera direction, that is target - eye). |
| float | upY | Y of the up vector in world space (should not be parallel to the camera direction, that is target - eye). |
| float | upZ | Z of the up vector in world space (should not be parallel to the camera direction, that is target - eye). |
Returns
| Type | Description |
|---|---|
| Matrix4 | A Matrix4 that transforms world space to camera space. |
Mult(Matrix4, Matrix4)
Multiplies two instances.
Declaration
[Pure]
public static Matrix4 Mult(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| Matrix4 | right | The right operand of the multiplication. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new instance that is the result of the multiplication. |
Mult(Matrix4, Matrix4x2)
Multiplies two instances.
Declaration
[Pure]
public static Matrix4x2 Mult(Matrix4 left, Matrix4x2 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| Matrix4x2 | right | The right operand of the multiplication. |
Returns
| Type | Description |
|---|---|
| Matrix4x2 | A new instance that is the result of the multiplication. |
Mult(Matrix4, Matrix4x3)
Multiplies two instances.
Declaration
[Pure]
public static Matrix4x3 Mult(Matrix4 left, Matrix4x3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| Matrix4x3 | right | The right operand of the multiplication. |
Returns
| Type | Description |
|---|---|
| Matrix4x3 | A new instance that is the result of the multiplication. |
Mult(Matrix4, float)
Multiplies an instance by a scalar.
Declaration
[Pure]
public static Matrix4 Mult(Matrix4 left, float right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| float | right | The right operand of the multiplication. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new instance that is the result of the multiplication. |
Mult(in Matrix4, in Matrix4, out Matrix4)
Multiplies two instances.
Declaration
public static void Mult(in Matrix4 left, in Matrix4 right, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| Matrix4 | right | The right operand of the multiplication. |
| Matrix4 | result | A new instance that is the result of the multiplication. |
Mult(in Matrix4, in Matrix4x2, out Matrix4x2)
Multiplies two instances.
Declaration
public static void Mult(in Matrix4 left, in Matrix4x2 right, out Matrix4x2 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| Matrix4x2 | right | The right operand of the multiplication. |
| Matrix4x2 | result | A new instance that is the result of the multiplication. |
Mult(in Matrix4, in Matrix4x3, out Matrix4x3)
Multiplies two instances.
Declaration
public static void Mult(in Matrix4 left, in Matrix4x3 right, out Matrix4x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| Matrix4x3 | right | The right operand of the multiplication. |
| Matrix4x3 | result | A new instance that is the result of the multiplication. |
Mult(in Matrix4, float, out Matrix4)
Multiplies an instance by a scalar.
Declaration
public static void Mult(in Matrix4 left, float right, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the multiplication. |
| float | right | The right operand of the multiplication. |
| Matrix4 | result | A new instance that is the result of the multiplication. |
Normalize()
Divides each element in the Matrix by the Determinant.
Declaration
public void Normalize()
Normalized()
Returns a normalized copy of this instance.
Declaration
public readonly Matrix4 Normalized()
Returns
| Type | Description |
|---|---|
| Matrix4 | The normalized copy. |
Subtract(Matrix4, Matrix4)
Subtracts one instance from another.
Declaration
[Pure]
public static Matrix4 Subtract(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the subraction. |
| Matrix4 | right | The right operand of the subraction. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new instance that is the result of the subraction. |
Subtract(in Matrix4, in Matrix4, out Matrix4)
Subtracts one instance from another.
Declaration
public static void Subtract(in Matrix4 left, in Matrix4 right, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The left operand of the subraction. |
| Matrix4 | right | The right operand of the subraction. |
| Matrix4 | result | A new instance that is the result of the subraction. |
Swizzle(Matrix4, int, int, int, int)
Swizzles a matrix, i.e. switches rows of the matrix.
Declaration
public static Matrix4 Swizzle(Matrix4 mat, int rowForRow0, int rowForRow1, int rowForRow2, int rowForRow3)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The matrix to swizzle. |
| int | rowForRow0 | Which row to place in Row0. |
| int | rowForRow1 | Which row to place in Row1. |
| int | rowForRow2 | Which row to place in Row2. |
| int | rowForRow3 | Which row to place in Row3. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The swizzled matrix. |
Exceptions
| Type | Condition |
|---|---|
| IndexOutOfRangeException | If any of the rows are outside of the range [0, 3]. |
Swizzle(in Matrix4, int, int, int, int, out Matrix4)
Swizzles a matrix, i.e. switches rows of the matrix.
Declaration
public static void Swizzle(in Matrix4 mat, int rowForRow0, int rowForRow1, int rowForRow2, int rowForRow3, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The matrix to swizzle. |
| int | rowForRow0 | Which row to place in Row0. |
| int | rowForRow1 | Which row to place in Row1. |
| int | rowForRow2 | Which row to place in Row2. |
| int | rowForRow3 | Which row to place in Row3. |
| Matrix4 | result | The swizzled matrix. |
Exceptions
| Type | Condition |
|---|---|
| IndexOutOfRangeException | If any of the rows are outside of the range [0, 3]. |
Swizzle(int, int, int, int)
Swizzles this instance. Switches places of the rows of the matrix.
Declaration
public void Swizzle(int rowForRow0, int rowForRow1, int rowForRow2, int rowForRow3)
Parameters
| Type | Name | Description |
|---|---|---|
| int | rowForRow0 | Which row to place in Row0. |
| int | rowForRow1 | Which row to place in Row1. |
| int | rowForRow2 | Which row to place in Row2. |
| int | rowForRow3 | Which row to place in Row3. |
Swizzled(int, int, int, int)
Returns a swizzled copy of this instance.
Declaration
public readonly Matrix4 Swizzled(int rowForRow0, int rowForRow1, int rowForRow2, int rowForRow3)
Parameters
| Type | Name | Description |
|---|---|---|
| int | rowForRow0 | Which row to place in Row0. |
| int | rowForRow1 | Which row to place in Row1. |
| int | rowForRow2 | Which row to place in Row2. |
| int | rowForRow3 | Which row to place in Row3. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The swizzled copy. |
ToString()
Returns a System.String that represents the current Matrix4.
Declaration
public override readonly string ToString()
Returns
| Type | Description |
|---|---|
| string | The string representation of the matrix. |
Overrides
ToString(IFormatProvider)
Formats the value of the current instance using the specified format.
Declaration
public readonly string ToString(IFormatProvider formatProvider)
Parameters
| Type | Name | Description |
|---|---|---|
| IFormatProvider | formatProvider | The provider to use to format the value. -or- A null reference ( |
Returns
| Type | Description |
|---|---|
| string | The value of the current instance in the specified format. |
ToString(string)
Formats the value of the current instance using the specified format.
Declaration
public readonly string ToString(string format)
Parameters
| Type | Name | Description |
|---|---|---|
| string | format | The format to use. -or- A null reference ( |
Returns
| Type | Description |
|---|---|
| string | The value of the current instance in the specified format. |
ToString(string, IFormatProvider)
Formats the value of the current instance using the specified format.
Declaration
public readonly string ToString(string format, IFormatProvider formatProvider)
Parameters
| Type | Name | Description |
|---|---|---|
| string | format | The format to use. -or- A null reference ( |
| IFormatProvider | formatProvider | The provider to use to format the value. -or- A null reference ( |
Returns
| Type | Description |
|---|---|
| string | The value of the current instance in the specified format. |
Transpose()
Converts this instance into its transpose.
Declaration
public void Transpose()
Transpose(Matrix4)
Calculate the transpose of the given matrix.
Declaration
[Pure]
public static Matrix4 Transpose(Matrix4 mat)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The matrix to transpose. |
Returns
| Type | Description |
|---|---|
| Matrix4 | The transpose of the given matrix. |
Transpose(in Matrix4, out Matrix4)
Calculate the transpose of the given matrix.
Declaration
public static void Transpose(in Matrix4 mat, out Matrix4 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The matrix to transpose. |
| Matrix4 | result | The result of the calculation. |
Transposed()
Returns a transposed copy of this instance.
Declaration
public readonly Matrix4 Transposed()
Returns
| Type | Description |
|---|---|
| Matrix4 | The transposed copy. |
Operators
operator +(Matrix4, Matrix4)
Matrix addition.
Declaration
[Pure]
public static Matrix4 operator +(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | left-hand operand. |
| Matrix4 | right | right-hand operand. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new Matrix4 which holds the result of the addition. |
operator ==(Matrix4, Matrix4)
Compares two instances for equality.
Declaration
[Pure]
public static bool operator ==(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The first instance. |
| Matrix4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| bool | True, if left equals right; false otherwise. |
explicit operator Matrix4x4(Matrix4)
Declaration
[Pure]
public static explicit operator Matrix4x4(Matrix4 mat)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The Matrix4 to cast. |
Returns
| Type | Description |
|---|---|
| Matrix4x4 |
explicit operator Matrix4(Matrix4x4)
Declaration
[Pure]
public static explicit operator Matrix4(Matrix4x4 mat)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4x4 | mat | The Matrix4 to cast. |
Returns
| Type | Description |
|---|---|
| Matrix4 |
operator !=(Matrix4, Matrix4)
Compares two instances for inequality.
Declaration
[Pure]
public static bool operator !=(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | The first instance. |
| Matrix4 | right | The second instance. |
Returns
| Type | Description |
|---|---|
| bool | True, if left does not equal right; false otherwise. |
operator *(Matrix4, Matrix4)
Matrix multiplication.
Declaration
[Pure]
public static Matrix4 operator *(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | left-hand operand. |
| Matrix4 | right | right-hand operand. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new Matrix4 which holds the result of the multiplication. |
operator *(Matrix4, Matrix4x2)
Matrix multiplication.
Declaration
[Pure]
public static Matrix4x2 operator *(Matrix4 left, Matrix4x2 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | left-hand operand. |
| Matrix4x2 | right | right-hand operand. |
Returns
| Type | Description |
|---|---|
| Matrix4x2 | A new Matrix4x2 which holds the result of the multiplication. |
operator *(Matrix4, Matrix4x3)
Matrix multiplication.
Declaration
[Pure]
public static Matrix4x3 operator *(Matrix4 left, Matrix4x3 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | left-hand operand. |
| Matrix4x3 | right | right-hand operand. |
Returns
| Type | Description |
|---|---|
| Matrix4x3 | A new Matrix4x3 which holds the result of the multiplication. |
operator *(Matrix4, Vector4)
Transform a Vector by the given Matrix using right-handed notation.
Declaration
[Pure]
public static Vector4 operator *(Matrix4 mat, Vector4 vec)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | mat | The desired transformation. |
| Vector4 | vec | The vector to transform. |
Returns
| Type | Description |
|---|---|
| Vector4 | The transformed vector. |
operator *(Matrix4, float)
Matrix-scalar multiplication.
Declaration
[Pure]
public static Matrix4 operator *(Matrix4 left, float right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | left-hand operand. |
| float | right | right-hand operand. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new Matrix4 which holds the result of the multiplication. |
operator -(Matrix4, Matrix4)
Matrix subtraction.
Declaration
[Pure]
public static Matrix4 operator -(Matrix4 left, Matrix4 right)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4 | left | left-hand operand. |
| Matrix4 | right | right-hand operand. |
Returns
| Type | Description |
|---|---|
| Matrix4 | A new Matrix4 which holds the result of the subtraction. |