Struct Vector3
Represents a 3D vector using three single-precision floating-point numbers.
Implements
Inherited Members
Namespace: OpenTK.Mathematics
Assembly: OpenTK.Mathematics.dll
Syntax
[Serializable]
public struct Vector3 : IEquatable<Vector3>, IFormattable, IAdditionOperators<Vector3, Vector3, Vector3>, ISubtractionOperators<Vector3, Vector3, Vector3>, IUnaryNegationOperators<Vector3, Vector3>, IUnaryPlusOperators<Vector3, Vector3>, IMultiplyOperators<Vector3, float, Vector3>, IMultiplyOperators<Vector3, Vector3, Vector3>, IMultiplyOperators<Vector3, Matrix3x2, Vector2>, IMultiplyOperators<Vector3, Matrix3, Vector3>, IMultiplyOperators<Vector3, Matrix3x4, Vector4>, IDivisionOperators<Vector3, float, Vector3>, IDivisionOperators<Vector3, Vector3, Vector3>, IEqualityOperators<Vector3, Vector3, bool>, IAdditiveIdentity<Vector3, Vector3>, IMultiplicativeIdentity<Vector3, Vector3>, IMinMaxValue<Vector3>Remarks
The Vector3 structure is suitable for interoperation with unmanaged code requiring three consecutive floats.
Constructors
Vector3(Vector2, float)
Initializes a new instance of the Vector3 struct.
Declaration
public Vector3(Vector2 xy, float z = 0)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector2 | xy | The x and y components of the Vector3. | 
| float | z | The z component of the Vector3. | 
Vector3(float)
Initializes a new instance of the Vector3 struct.
Declaration
public Vector3(float value)Parameters
| Type | Name | Description | 
|---|---|---|
| float | value | The value that will initialize this instance. | 
Vector3(float, float, float)
Initializes a new instance of the Vector3 struct.
Declaration
public Vector3(float x, float y, float z)Parameters
| Type | Name | Description | 
|---|---|---|
| float | x | The x component of the Vector3. | 
| float | y | The y component of the Vector3. | 
| float | z | The z component of the Vector3. | 
Fields
NegativeInfinity
Defines an instance with all components set to negative infinity.
Declaration
public static readonly Vector3 NegativeInfinityField Value
| Type | Description | 
|---|---|
| Vector3 | 
One
Defines an instance with all components set to 1.
Declaration
public static readonly Vector3 OneField Value
| Type | Description | 
|---|---|
| Vector3 | 
PositiveInfinity
Defines an instance with all components set to positive infinity.
Declaration
public static readonly Vector3 PositiveInfinityField Value
| Type | Description | 
|---|---|
| Vector3 | 
SizeInBytes
Defines the size of the Vector3 struct in bytes.
Declaration
public static readonly int SizeInBytesField Value
| Type | Description | 
|---|---|
| int | 
UnitX
Defines a unit-length Vector3 that points towards the X-axis.
Declaration
public static readonly Vector3 UnitXField Value
| Type | Description | 
|---|---|
| Vector3 | 
UnitY
Defines a unit-length Vector3 that points towards the Y-axis.
Declaration
public static readonly Vector3 UnitYField Value
| Type | Description | 
|---|---|
| Vector3 | 
UnitZ
Defines a unit-length Vector3 that points towards the Z-axis.
Declaration
public static readonly Vector3 UnitZField Value
| Type | Description | 
|---|---|
| Vector3 | 
X
The X component of the Vector3.
Declaration
public float XField Value
| Type | Description | 
|---|---|
| float | 
Y
The Y component of the Vector3.
Declaration
public float YField Value
| Type | Description | 
|---|---|
| float | 
Z
The Z component of the Vector3.
Declaration
public float ZField Value
| Type | Description | 
|---|---|
| float | 
Zero
Defines an instance with all components set to 0.
Declaration
public static readonly Vector3 ZeroField Value
| Type | Description | 
|---|---|
| Vector3 | 
Properties
AdditiveIdentity
Gets the additive identity of Vector3. Equivalent to Vector3.Zero.
Declaration
public static Vector3 AdditiveIdentity { get; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
this[int]
Gets or sets the value at the index of the Vector.
Declaration
public float this[int index] { readonly get; set; }Parameters
| Type | Name | Description | 
|---|---|---|
| int | index | The index of the component from the Vector. | 
Property Value
| Type | Description | 
|---|---|
| float | 
Exceptions
| Type | Condition | 
|---|---|
| IndexOutOfRangeException | Thrown if the index is less than 0 or greater than 2. | 
Length
Gets the length (magnitude) of the vector.
Declaration
public readonly float Length { get; }Property Value
| Type | Description | 
|---|---|
| float | 
See Also
LengthFast
Gets an approximation of the vector length (magnitude).
Declaration
public readonly float LengthFast { get; }Property Value
| Type | Description | 
|---|---|
| float | 
Remarks
This property uses an approximation of the square root function to calculate vector magnitude.
See Also
LengthSquared
Gets the square of the vector length (magnitude).
Declaration
public readonly float LengthSquared { get; }Property Value
| Type | Description | 
|---|---|
| float | 
Remarks
This property avoids the costly square root operation required by the Length property. This makes it more suitable for comparisons.
See Also
MaxValue
Gets the max value for Vector3. Equivalent to Vector3.PositiveInfinity.
Declaration
public static Vector3 MaxValue { get; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
MinValue
Gets the min value for Vector3. Equivalent to Vector3.NegativeInfinity.
Declaration
public static Vector3 MinValue { get; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
MultiplicativeIdentity
Gets the multiplicative identity of Vector3. Equivalent to Vector3.One.
Declaration
public static Vector3 MultiplicativeIdentity { get; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
ReciprocalLengthFast
Gets an approximation of 1 over the length (magnitude) of the vector.
Declaration
public readonly float ReciprocalLengthFast { get; }Property Value
| Type | Description | 
|---|---|
| float | 
Xy
Gets or sets an OpenTK.Vector2 with the X and Y components of this instance.
Declaration
public Vector2 Xy { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Xz
Gets or sets an OpenTK.Vector2 with the X and Z components of this instance.
Declaration
public Vector2 Xz { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Xzy
Gets or sets an OpenTK.Vector3 with the X, Z, and Y components of this instance.
Declaration
public Vector3 Xzy { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Yx
Gets or sets an OpenTK.Vector2 with the Y and X components of this instance.
Declaration
public Vector2 Yx { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Yxz
Gets or sets an OpenTK.Vector3 with the Y, X, and Z components of this instance.
Declaration
public Vector3 Yxz { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Yz
Gets or sets an OpenTK.Vector2 with the Y and Z components of this instance.
Declaration
public Vector2 Yz { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Yzx
Gets or sets an OpenTK.Vector3 with the Y, Z, and X components of this instance.
Declaration
public Vector3 Yzx { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Zx
Gets or sets an OpenTK.Vector2 with the Z and X components of this instance.
Declaration
public Vector2 Zx { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Zxy
Gets or sets an OpenTK.Vector3 with the Z, X, and Y components of this instance.
Declaration
public Vector3 Zxy { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Zy
Gets or sets an OpenTK.Vector2 with the Z and Y components of this instance.
Declaration
public Vector2 Zy { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Zyx
Gets or sets an OpenTK.Vector3 with the Z, Y, and X components of this instance.
Declaration
public Vector3 Zyx { readonly get; set; }Property Value
| Type | Description | 
|---|---|
| Vector3 | 
Methods
Abs()
Returns a new vector that is the component-wise absolute value of the vector.
Declaration
public readonly Vector3 Abs()Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise absolute value vector. | 
Abs(Vector3)
Take the component-wise absolute value of a vector.
Declaration
[Pure]
public static Vector3 Abs(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to apply component-wise absolute value to. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise absolute value vector. | 
Abs(in Vector3, out Vector3)
Take the component-wise absolute value of a vector.
Declaration
public static void Abs(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to apply component-wise absolute value to. | 
| Vector3 | result | The component-wise absolute value vector. | 
Add(Vector3, Vector3)
Adds two vectors.
Declaration
[Pure]
public static Vector3 Add(Vector3 a, Vector3 b)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | Left operand. | 
| Vector3 | b | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of operation. | 
Add(in Vector3, in Vector3, out Vector3)
Adds two vectors.
Declaration
public static void Add(in Vector3 a, in Vector3 b, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | Left operand. | 
| Vector3 | b | Right operand. | 
| Vector3 | result | Result of operation. | 
BaryCentric(Vector3, Vector3, Vector3, float, float)
Interpolate 3 Vectors using Barycentric coordinates.
Declaration
[Pure]
public static Vector3 BaryCentric(Vector3 a, Vector3 b, Vector3 c, float u, float v)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First input Vector. | 
| Vector3 | b | Second input Vector. | 
| Vector3 | c | Third input Vector. | 
| float | u | First Barycentric Coordinate. | 
| float | v | Second Barycentric Coordinate. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise. | 
BaryCentric(in Vector3, in Vector3, in Vector3, float, float, out Vector3)
Interpolate 3 Vectors using Barycentric coordinates.
Declaration
[Pure]
public static void BaryCentric(in Vector3 a, in Vector3 b, in Vector3 c, float u, float v, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First input Vector. | 
| Vector3 | b | Second input Vector. | 
| Vector3 | c | Third input Vector. | 
| float | u | First Barycentric Coordinate. | 
| float | v | Second Barycentric Coordinate. | 
| Vector3 | result | Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise. | 
CalculateAngle(Vector3, Vector3)
Calculates the angle (in radians) between two vectors.
Declaration
[Pure]
public static float CalculateAngle(Vector3 first, Vector3 second)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | first | The first vector. | 
| Vector3 | second | The second vector. | 
Returns
| Type | Description | 
|---|---|
| float | Angle (in radians) between the vectors. | 
Remarks
Note that the returned angle is never bigger than the constant Pi.
CalculateAngle(in Vector3, in Vector3, out float)
Calculates the angle (in radians) between two vectors.
Declaration
public static void CalculateAngle(in Vector3 first, in Vector3 second, out float result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | first | The first vector. | 
| Vector3 | second | The second vector. | 
| float | result | Angle (in radians) between the vectors. | 
Remarks
Note that the returned angle is never bigger than the constant Pi.
Ceiling()
Returns a new vector were a component-wise ceiling operation has been applied. Equivalent to calling Ceiling(float) on each component.
Declaration
public readonly Vector3 Ceiling()Returns
| Type | Description | 
|---|---|
| Vector3 | The ceiled vector. | 
Ceiling(Vector3)
Component-wise ceiling operation. Equivalent to calling Ceiling(float) on each component.
Declaration
[Pure]
public static Vector3 Ceiling(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to take the ceiling of. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise ceiling vector. | 
Ceiling(in Vector3, out Vector3)
Component-wise ceiling operation. Equivalent to calling Ceiling(float) on each component.
Declaration
public static void Ceiling(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to take the ceiling of. | 
| Vector3 | result | The component-wise ceiling vector. | 
Clamp(Vector3, Vector3, Vector3)
Clamp a vector to the given minimum and maximum vectors.
Declaration
[Pure]
public static Vector3 Clamp(Vector3 vec, Vector3 min, Vector3 max)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | Input vector. | 
| Vector3 | min | Minimum vector. | 
| Vector3 | max | Maximum vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The clamped vector. | 
Clamp(in Vector3, in Vector3, in Vector3, out Vector3)
Clamp a vector to the given minimum and maximum vectors.
Declaration
public static void Clamp(in Vector3 vec, in Vector3 min, in Vector3 max, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | Input vector. | 
| Vector3 | min | Minimum vector. | 
| Vector3 | max | Maximum vector. | 
| Vector3 | result | The clamped vector. | 
ComponentEqual(in Vector3, in Vector3)
Component wise equal comparision of two vectors.
Declaration
public static Vector3b ComponentEqual(in Vector3 left, in Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left vector. | 
| Vector3 | right | The right vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is equal to the right component. | 
ComponentMax(Vector3, Vector3)
Returns a vector created from the largest of the corresponding components of the given vectors.
Declaration
[Pure]
public static Vector3 ComponentMax(Vector3 a, Vector3 b)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First operand. | 
| Vector3 | b | Second operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise maximum. | 
ComponentMax(in Vector3, in Vector3, out Vector3)
Returns a vector created from the largest of the corresponding components of the given vectors.
Declaration
public static void ComponentMax(in Vector3 a, in Vector3 b, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First operand. | 
| Vector3 | b | Second operand. | 
| Vector3 | result | The component-wise maximum. | 
ComponentMin(Vector3, Vector3)
Returns a vector created from the smallest of the corresponding components of the given vectors.
Declaration
[Pure]
public static Vector3 ComponentMin(Vector3 a, Vector3 b)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First operand. | 
| Vector3 | b | Second operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise minimum. | 
ComponentMin(in Vector3, in Vector3, out Vector3)
Returns a vector created from the smallest of the corresponding components of the given vectors.
Declaration
public static void ComponentMin(in Vector3 a, in Vector3 b, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First operand. | 
| Vector3 | b | Second operand. | 
| Vector3 | result | The component-wise minimum. | 
ComponentNotEqual(in Vector3, in Vector3)
Component wise not equal comparision of two vectors.
Declaration
public static Vector3b ComponentNotEqual(in Vector3 left, in Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left vector. | 
| Vector3 | right | The right vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is not equal to the right component. | 
Cross(Vector3, Vector3)
Caclulate the cross (vector) product of two vectors.
Declaration
[Pure]
public static Vector3 Cross(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | First operand. | 
| Vector3 | right | Second operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The cross product of the two inputs. | 
Cross(in Vector3, in Vector3, out Vector3)
Caclulate the cross (vector) product of two vectors.
Declaration
public static void Cross(in Vector3 left, in Vector3 right, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | First operand. | 
| Vector3 | right | Second operand. | 
| Vector3 | result | The cross product of the two inputs. | 
Deconstruct(out float, out float, out float)
Deconstructs the vector into it's individual components.
Declaration
[Pure]
public readonly void Deconstruct(out float x, out float y, out float z)Parameters
| Type | Name | Description | 
|---|---|---|
| float | x | The X component of the vector. | 
| float | y | The Y component of the vector. | 
| float | z | The Z component of the vector. | 
Distance(Vector3, Vector3)
Compute the euclidean distance between two vectors.
Declaration
[Pure]
public static float Distance(Vector3 vec1, Vector3 vec2)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec1 | The first vector. | 
| Vector3 | vec2 | The second vector. | 
Returns
| Type | Description | 
|---|---|
| float | The distance. | 
Distance(in Vector3, in Vector3, out float)
Compute the euclidean distance between two vectors.
Declaration
public static void Distance(in Vector3 vec1, in Vector3 vec2, out float result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec1 | The first vector. | 
| Vector3 | vec2 | The second vector. | 
| float | result | The distance. | 
DistanceSquared(Vector3, Vector3)
Compute the squared euclidean distance between two vectors.
Declaration
[Pure]
public static float DistanceSquared(Vector3 vec1, Vector3 vec2)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec1 | The first vector. | 
| Vector3 | vec2 | The second vector. | 
Returns
| Type | Description | 
|---|---|
| float | The squared distance. | 
DistanceSquared(in Vector3, in Vector3, out float)
Compute the squared euclidean distance between two vectors.
Declaration
public static void DistanceSquared(in Vector3 vec1, in Vector3 vec2, out float result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec1 | The first vector. | 
| Vector3 | vec2 | The second vector. | 
| float | result | The squared distance. | 
Divide(Vector3, Vector3)
Divides a vector by the components of a vector (scale).
Declaration
[Pure]
public static Vector3 Divide(Vector3 vector, Vector3 scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| Vector3 | scale | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the operation. | 
Divide(Vector3, float)
Divides a vector by a scalar.
Declaration
[Pure]
public static Vector3 Divide(Vector3 vector, float scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| float | scale | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the operation. | 
Divide(in Vector3, in Vector3, out Vector3)
Divide a vector by the components of a vector (scale).
Declaration
public static void Divide(in Vector3 vector, in Vector3 scale, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| Vector3 | scale | Right operand. | 
| Vector3 | result | Result of the operation. | 
Divide(in Vector3, float, out Vector3)
Divides a vector by a scalar.
Declaration
public static void Divide(in Vector3 vector, float scale, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| float | scale | Right operand. | 
| Vector3 | result | Result of the operation. | 
Dot(Vector3, Vector3)
Calculate the dot (scalar) product of two vectors.
Declaration
[Pure]
public static float Dot(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | First operand. | 
| Vector3 | right | Second operand. | 
Returns
| Type | Description | 
|---|---|
| float | The dot product of the two inputs. | 
Dot(in Vector3, in Vector3, out float)
Calculate the dot (scalar) product of two vectors.
Declaration
public static void Dot(in Vector3 left, in Vector3 right, out float result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | First operand. | 
| Vector3 | right | Second operand. | 
| float | result | The dot product of the two inputs. | 
Elerp(Vector3, Vector3, float)
Returns a new vector that is the exponential interpolation of the two vectors.
Equivalent to a * pow(b/a, t).
Declaration
[Pure]
public static Vector3 Elerp(Vector3 a, Vector3 b, float t)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | The starting value. Must be non-negative. | 
| Vector3 | b | The end value. Must be non-negative. | 
| float | t | The blend factor. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The exponential interpolation between  | 
See Also
Elerp(in Vector3, in Vector3, float, out Vector3)
Returns a new vector that is the exponential interpolation of the two vectors.
Equivalent to a * pow(b/a, t).
Declaration
public static void Elerp(in Vector3 a, in Vector3 b, float t, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | The starting value. Must be non-negative. | 
| Vector3 | b | The end value. Must be non-negative. | 
| float | t | The blend factor. | 
| Vector3 | result | The exponential interpolation between  | 
See Also
Equals(Vector3)
Indicates whether the current object is equal to another object of the same type.
Declaration
public readonly bool Equals(Vector3 other)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | other | An object to compare with this object. | 
Returns
| Type | Description | 
|---|---|
| bool | true if the current object is equal to the  | 
Equals(object)
Indicates whether this instance and a specified object are equal.
Declaration
public override readonly bool Equals(object obj)Parameters
| Type | Name | Description | 
|---|---|---|
| object | obj | The object to compare with the current instance. | 
Returns
| Type | Description | 
|---|---|
| bool | true if  | 
Overrides
Floor()
Returns a new vector were a component-wise floor operation has been applied. Equivalent to calling Floor(float) on each component.
Declaration
public readonly Vector3 Floor()Returns
| Type | Description | 
|---|---|
| Vector3 | The floored vector. | 
Floor(Vector3)
Component-wise floor operation. Equivalent to calling Floor(float) on each component.
Declaration
[Pure]
public static Vector3 Floor(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to take the floor of. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise floored vector. | 
Floor(in Vector3, out Vector3)
Component-wise floor operation. Equivalent to calling Floor(float) on each component.
Declaration
public static void Floor(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to take the floor of. | 
| Vector3 | result | The component-wise floored vector. | 
GetHashCode()
Returns the hash code for this instance.
Declaration
public override readonly int GetHashCode()Returns
| Type | Description | 
|---|---|
| int | A 32-bit signed integer that is the hash code for this instance. | 
Overrides
GreaterThan(in Vector3, in Vector3)
Component wise greater than comparision of two vectors.
Declaration
public static Vector3b GreaterThan(in Vector3 left, in Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left vector. | 
| Vector3 | right | The right vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is greater than the right component. | 
GreaterThanOrEqual(in Vector3, in Vector3)
Component wise greater than or equal comparision of two vectors.
Declaration
public static Vector3b GreaterThanOrEqual(in Vector3 left, in Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left vector. | 
| Vector3 | right | The right vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is greater than or equal to the right component. | 
Lerp(Vector3, Vector3, Vector3)
Returns a new vector that is the component-wise linear blend of the 2 given vectors.
Declaration
[Pure]
public static Vector3 Lerp(Vector3 a, Vector3 b, Vector3 blend)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First input vector. | 
| Vector3 | b | Second input vector. | 
| Vector3 | blend | The blend factor. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | a when blend=0, b when blend=1, and a component-wise linear combination otherwise. | 
Lerp(Vector3, Vector3, float)
Returns a new vector that is the linear blend of the 2 given vectors.
Declaration
[Pure]
public static Vector3 Lerp(Vector3 a, Vector3 b, float blend)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First input vector. | 
| Vector3 | b | Second input vector. | 
| float | blend | The blend factor. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | a when blend=0, b when blend=1, and a linear combination otherwise. | 
Lerp(in Vector3, in Vector3, Vector3, out Vector3)
Returns a new vector that is the component-wise linear blend of the 2 given vectors.
Declaration
public static void Lerp(in Vector3 a, in Vector3 b, Vector3 blend, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First input vector. | 
| Vector3 | b | Second input vector. | 
| Vector3 | blend | The blend factor. | 
| Vector3 | result | a when blend=0, b when blend=1, and a component-wise linear combination otherwise. | 
Lerp(in Vector3, in Vector3, float, out Vector3)
Returns a new vector that is the linear blend of the 2 given vectors.
Declaration
public static void Lerp(in Vector3 a, in Vector3 b, float blend, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First input vector. | 
| Vector3 | b | Second input vector. | 
| float | blend | The blend factor. | 
| Vector3 | result | a when blend=0, b when blend=1, and a linear combination otherwise. | 
LessThan(in Vector3, in Vector3)
Component wise less than comparision of two vectors.
Declaration
public static Vector3b LessThan(in Vector3 left, in Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left vector. | 
| Vector3 | right | The right vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is less than the right component. | 
LessThanOrEqual(in Vector3, in Vector3)
Component wise less than or equal comparision of two vectors.
Declaration
public static Vector3b LessThanOrEqual(in Vector3 left, in Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left vector. | 
| Vector3 | right | The right vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is less than or equal to the right component. | 
MagnitudeMax(Vector3, Vector3)
Returns the Vector3 with the maximum magnitude. If the magnitudes are equal, the first vector is selected.
Declaration
[Pure]
public static Vector3 MagnitudeMax(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | Left operand. | 
| Vector3 | right | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The maximum Vector3. | 
MagnitudeMax(in Vector3, in Vector3, out Vector3)
Returns the Vector3 with the maximum magnitude. If the magnitudes are equal, the first vector is selected.
Declaration
public static void MagnitudeMax(in Vector3 left, in Vector3 right, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | Left operand. | 
| Vector3 | right | Right operand. | 
| Vector3 | result | The magnitude-wise maximum. | 
MagnitudeMin(Vector3, Vector3)
Returns the Vector3 with the minimum magnitude. If the magnitudes are equal, the second vector is selected.
Declaration
[Pure]
public static Vector3 MagnitudeMin(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | Left operand. | 
| Vector3 | right | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The minimum Vector3. | 
MagnitudeMin(in Vector3, in Vector3, out Vector3)
Returns the Vector3 with the minimum magnitude. If the magnitudes are equal, the second vector is selected.
Declaration
public static void MagnitudeMin(in Vector3 left, in Vector3 right, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | Left operand. | 
| Vector3 | right | Right operand. | 
| Vector3 | result | The magnitude-wise minimum. | 
Multiply(Vector3, Vector3)
Multiplies a vector by the components a vector (scale).
Declaration
[Pure]
public static Vector3 Multiply(Vector3 vector, Vector3 scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| Vector3 | scale | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the operation. | 
Multiply(Vector3, float)
Multiplies a vector by a scalar.
Declaration
[Pure]
public static Vector3 Multiply(Vector3 vector, float scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| float | scale | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the operation. | 
Multiply(in Vector3, in Vector3, out Vector3)
Multiplies a vector by the components of a vector (scale).
Declaration
public static void Multiply(in Vector3 vector, in Vector3 scale, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| Vector3 | scale | Right operand. | 
| Vector3 | result | Result of the operation. | 
Multiply(in Vector3, float, out Vector3)
Multiplies a vector by a scalar.
Declaration
public static void Multiply(in Vector3 vector, float scale, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | Left operand. | 
| float | scale | Right operand. | 
| Vector3 | result | Result of the operation. | 
Normalize()
Scales the Vector3 to unit length.
Declaration
public void Normalize()Normalize(Vector3)
Scale a vector to unit length.
Declaration
[Pure]
public static Vector3 Normalize(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The input vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The normalized copy. | 
Normalize(in Vector3, out Vector3)
Scale a vector to unit length.
Declaration
public static void Normalize(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The input vector. | 
| Vector3 | result | The normalized vector. | 
NormalizeFast()
Scales the Vector3 to approximately unit length.
Declaration
public void NormalizeFast()NormalizeFast(Vector3)
Scale a vector to approximately unit length.
Declaration
[Pure]
public static Vector3 NormalizeFast(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The input vector. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The normalized copy. | 
NormalizeFast(in Vector3, out Vector3)
Scale a vector to approximately unit length.
Declaration
public static void NormalizeFast(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The input vector. | 
| Vector3 | result | The normalized vector. | 
Normalized()
Returns a copy of the Vector3 scaled to unit length.
Declaration
public readonly Vector3 Normalized()Returns
| Type | Description | 
|---|---|
| Vector3 | The normalized copy. | 
Project(Vector3, float, float, float, float, float, float, Matrix4)
Projects a vector from object space into screen space.
Declaration
[Pure]
public static Vector3 Project(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix4 worldViewProjection)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | The vector to project. | 
| float | x | The X coordinate of the viewport. | 
| float | y | The Y coordinate of the viewport. | 
| float | width | The width of the viewport. | 
| float | height | The height of the viewport. | 
| float | minZ | The minimum depth of the viewport. | 
| float | maxZ | The maximum depth of the viewport. | 
| Matrix4 | worldViewProjection | The world-view-projection matrix. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The vector in screen space. | 
Remarks
To project to normalized device coordinates (NDC) use the following parameters: Project(vector, -1, -1, 2, 2, -1, 1, worldViewProjection).
Round()
Returns a new vector were component-wise rounding has been applied. Equivalent to calling Round(float) on each component.
Declaration
public readonly Vector3 Round()Returns
| Type | Description | 
|---|---|
| Vector3 | The rounded vector. | 
Round(Vector3)
Component-wise rounding. Equivalent to calling Round(float) on each component.
Declaration
[Pure]
public static Vector3 Round(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to round. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise rounded vector. | 
Round(Vector3, MidpointRounding)
Component-wise rounding with specified midpoint rounding rule. Equivalent to calling Round(float, MidpointRounding) on each component.
Declaration
[Pure]
public static Vector3 Round(Vector3 vec, MidpointRounding rounding)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to round. | 
| MidpointRounding | rounding | The midpoint rounding rule to use. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise rounded vector. | 
Round(in Vector3, out Vector3)
Component-wise rounding. Equivalent to calling Round(float) on each component.
Declaration
public static void Round(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to round. | 
| Vector3 | result | The component-wise rounded vector. | 
Round(in Vector3, MidpointRounding, out Vector3)
Component-wise rounding with specified midpoint rounding rule. Equivalent to calling Round(float, MidpointRounding) on each component.
Declaration
public static void Round(in Vector3 vec, MidpointRounding rounding, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to round. | 
| MidpointRounding | rounding | The midpoint rounding rule to use. | 
| Vector3 | result | The component-wise rounded vector. | 
Round(MidpointRounding)
Returns a new vector were component-wise rounding has been applied with the specified midpoint rounding rule. Equivalent to calling Round(float, MidpointRounding) on each component.
Declaration
public readonly Vector3 Round(MidpointRounding rounding)Parameters
| Type | Name | Description | 
|---|---|---|
| MidpointRounding | rounding | The midpoint rounding rule to use. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The rounded vector. | 
Slerp(Vector3, Vector3, float)
Returns a new vector that is the spherical interpolation of the two given vectors.
a and b need to be normalized for this function to work properly.
Results are undefined for vectors that point in opposite directions or very close to opposite directions.
Declaration
[Pure]
public static Vector3 Slerp(Vector3 a, Vector3 b, float t)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | Unit vector start point. | 
| Vector3 | b | Unit vector end point. | 
| float | t | The blend factor. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | 
 | 
Slerp(in Vector3, in Vector3, float, out Vector3)
Returns a new vector that is the spherical interpolation of the two given vectors.
a and b need to be normalized for this function to work properly.
Results are undefined for vectors that point in opposite directions or very close to opposite directions.
Declaration
public static void Slerp(in Vector3 a, in Vector3 b, float t, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | Unit vector start point. | 
| Vector3 | b | Unit vector end point. | 
| float | t | The blend factor. | 
| Vector3 | result | Is  | 
Subtract(Vector3, Vector3)
Subtract one Vector from another.
Declaration
[Pure]
public static Vector3 Subtract(Vector3 a, Vector3 b)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First operand. | 
| Vector3 | b | Second operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the subtraction. | 
Subtract(in Vector3, in Vector3, out Vector3)
Subtract one Vector from another.
Declaration
public static void Subtract(in Vector3 a, in Vector3 b, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | a | First operand. | 
| Vector3 | b | Second operand. | 
| Vector3 | result | Result of subtraction. | 
ToString()
Returns the fully qualified type name of this instance.
Declaration
public override readonly string ToString()Returns
| Type | Description | 
|---|---|
| string | The fully qualified type name. | 
Overrides
ToString(IFormatProvider)
Formats the value of the current instance using the specified format.
Declaration
public readonly string ToString(IFormatProvider formatProvider)Parameters
| Type | Name | Description | 
|---|---|---|
| IFormatProvider | formatProvider | The provider to use to format the value. -or- A null reference ( | 
Returns
| Type | Description | 
|---|---|
| string | The value of the current instance in the specified format. | 
ToString(string)
Formats the value of the current instance using the specified format.
Declaration
public readonly string ToString(string format)Parameters
| Type | Name | Description | 
|---|---|---|
| string | format | The format to use. -or- A null reference ( | 
Returns
| Type | Description | 
|---|---|
| string | The value of the current instance in the specified format. | 
ToString(string, IFormatProvider)
Formats the value of the current instance using the specified format.
Declaration
public readonly string ToString(string format, IFormatProvider formatProvider)Parameters
| Type | Name | Description | 
|---|---|---|
| string | format | The format to use. -or- A null reference ( | 
| IFormatProvider | formatProvider | The provider to use to format the value. -or- A null reference ( | 
Returns
| Type | Description | 
|---|---|
| string | The value of the current instance in the specified format. | 
Transform(Vector3, Quaternion)
Transforms a vector by a quaternion rotation.
Declaration
[Pure]
public static Vector3 Transform(Vector3 vec, Quaternion quat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Quaternion | quat | The quaternion to rotate the vector by. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the operation. | 
Transform(in Vector3, in Quaternion, out Vector3)
Transforms a vector by a quaternion rotation.
Declaration
public static void Transform(in Vector3 vec, in Quaternion quat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Quaternion | quat | The quaternion to rotate the vector by. | 
| Vector3 | result | The result of the operation. | 
TransformColumn(Matrix3, Vector3)
Transform a Vector by the given Matrix using right-handed notation.
Declaration
[Pure]
public static Vector3 TransformColumn(Matrix3 mat, Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Matrix3 | mat | The desired transformation. | 
| Vector3 | vec | The vector to transform. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed vector. | 
TransformColumn(in Matrix3, in Vector3, out Vector3)
Transform a Vector by the given Matrix using right-handed notation.
Declaration
public static void TransformColumn(in Matrix3 mat, in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Matrix3 | mat | The desired transformation. | 
| Vector3 | vec | The vector to transform. | 
| Vector3 | result | The transformed vector. | 
TransformFourDimensionsColumn(Matrix4x3, Vector3)
Transform a 3-dimensional vector into a 4-dimensional vector using the given 4x3 Matrix.
Declaration
[Pure]
public static Vector4 TransformFourDimensionsColumn(Matrix4x3 mat, Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Matrix4x3 | mat | The desired transformation. | 
| Vector3 | vec | The vector to transform. | 
Returns
| Type | Description | 
|---|---|
| Vector4 | The transformed vector. | 
TransformFourDimensionsColumn(in Matrix4x3, in Vector3, out Vector4)
Transform a 3-dimensional vector into a 4-dimensional vector using the given 4x3 Matrix.
Declaration
public static void TransformFourDimensionsColumn(in Matrix4x3 mat, in Vector3 vec, out Vector4 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Matrix4x3 | mat | The desired transformation. | 
| Vector3 | vec | The vector to transform. | 
| Vector4 | result | The transformed vector. | 
TransformFourDimensionsRow(Vector3, Matrix3x4)
Transform a 3-dimensional vector into a 4-dimensional vector using the given 3x4 Matrix.
Declaration
[Pure]
public static Vector4 TransformFourDimensionsRow(Vector3 vec, Matrix3x4 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3x4 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector4 | The transformed vector. | 
TransformFourDimensionsRow(in Vector3, in Matrix3x4, out Vector4)
Transform a 3-dimensional vector into a 4-dimensional vector using the given 3x4 Matrix.
Declaration
public static void TransformFourDimensionsRow(in Vector3 vec, in Matrix3x4 mat, out Vector4 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3x4 | mat | The desired transformation. | 
| Vector4 | result | The transformed vector. | 
TransformNormal(Vector3, Matrix4)
Transform a Normal by the given Matrix.
Declaration
[Pure]
public static Vector3 TransformNormal(Vector3 norm, Matrix4 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | norm | The normal to transform. | 
| Matrix4 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed normal. | 
Remarks
This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation.
TransformNormal(in Vector3, in Matrix4, out Vector3)
Transform a Normal by the given Matrix.
Declaration
public static void TransformNormal(in Vector3 norm, in Matrix4 mat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | norm | The normal to transform. | 
| Matrix4 | mat | The desired transformation. | 
| Vector3 | result | The transformed normal. | 
Remarks
This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation.
TransformNormalInverse(Vector3, Matrix4)
Transform a Normal by the (transpose of the) given Matrix.
Declaration
[Pure]
public static Vector3 TransformNormalInverse(Vector3 norm, Matrix4 invMat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | norm | The normal to transform. | 
| Matrix4 | invMat | The inverse of the desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed normal. | 
Remarks
This version doesn't calculate the inverse matrix. Use this version if you already have the inverse of the desired transform to hand.
TransformNormalInverse(in Vector3, in Matrix4, out Vector3)
Transform a Normal by the (transpose of the) given Matrix.
Declaration
public static void TransformNormalInverse(in Vector3 norm, in Matrix4 invMat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | norm | The normal to transform. | 
| Matrix4 | invMat | The inverse of the desired transformation. | 
| Vector3 | result | The transformed normal. | 
Remarks
This version doesn't calculate the inverse matrix. Use this version if you already have the inverse of the desired transform to hand.
TransformPerspective(Vector3, Matrix4)
Transform a Vector3 by the given Matrix, and project the resulting Vector4 back to a Vector3.
Declaration
[Pure]
public static Vector3 TransformPerspective(Vector3 vec, Matrix4 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix4 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed vector. | 
TransformPerspective(in Vector3, in Matrix4, out Vector3)
Transform a Vector3 by the given Matrix, and project the resulting Vector4 back to a Vector3.
Declaration
public static void TransformPerspective(in Vector3 vec, in Matrix4 mat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix4 | mat | The desired transformation. | 
| Vector3 | result | The transformed vector. | 
TransformPosition(Vector3, Matrix4)
Transform a Position by the given Matrix.
Declaration
[Pure]
public static Vector3 TransformPosition(Vector3 pos, Matrix4 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | pos | The position to transform. | 
| Matrix4 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed position. | 
TransformPosition(in Vector3, in Matrix4, out Vector3)
Transform a Position by the given Matrix.
Declaration
public static void TransformPosition(in Vector3 pos, in Matrix4 mat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | pos | The position to transform. | 
| Matrix4 | mat | The desired transformation. | 
| Vector3 | result | The transformed position. | 
TransformRow(Vector3, Matrix3)
Transform a Vector by the given Matrix.
Declaration
[Pure]
public static Vector3 TransformRow(Vector3 vec, Matrix3 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed vector. | 
TransformRow(in Vector3, in Matrix3, out Vector3)
Transform a Vector by the given Matrix.
Declaration
public static void TransformRow(in Vector3 vec, in Matrix3 mat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3 | mat | The desired transformation. | 
| Vector3 | result | The transformed vector. | 
TransformTwoDimensionsColumn(Matrix2x3, Vector3)
Transform a 3-dimensional vector into a 2-dimensional vector using the given 2x3 Matrix.
Declaration
[Pure]
public static Vector2 TransformTwoDimensionsColumn(Matrix2x3 mat, Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Matrix2x3 | mat | The desired transformation. | 
| Vector3 | vec | The vector to transform. | 
Returns
| Type | Description | 
|---|---|
| Vector2 | The transformed vector. | 
TransformTwoDimensionsColumn(in Matrix2x3, in Vector3, out Vector2)
Transform a 3-dimensional vector into a 2-dimensional vector using the given 2x3 Matrix.
Declaration
public static void TransformTwoDimensionsColumn(in Matrix2x3 mat, in Vector3 vec, out Vector2 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Matrix2x3 | mat | The desired transformation. | 
| Vector3 | vec | The vector to transform. | 
| Vector2 | result | The transformed vector. | 
TransformTwoDimensionsRow(Vector3, Matrix3x2)
Transform a 3-dimensional vector into a 2-dimensional vector using the given 3x2 Matrix.
Declaration
[Pure]
public static Vector2 TransformTwoDimensionsRow(Vector3 vec, Matrix3x2 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3x2 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector2 | The transformed vector. | 
TransformTwoDimensionsRow(in Vector3, in Matrix3x2, out Vector2)
Transform a 3-dimensional vector into a 2-dimensional vector using the given 3x2 Matrix.
Declaration
public static void TransformTwoDimensionsRow(in Vector3 vec, in Matrix3x2 mat, out Vector2 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3x2 | mat | The desired transformation. | 
| Vector2 | result | The transformed vector. | 
TransformVector(Vector3, Matrix4)
Transform a direction vector by the given Matrix. Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
Declaration
[Pure]
public static Vector3 TransformVector(Vector3 vec, Matrix4 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix4 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed vector. | 
TransformVector(in Vector3, in Matrix4, out Vector3)
Transform a direction vector by the given Matrix. Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
Declaration
public static void TransformVector(in Vector3 vec, in Matrix4 mat, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix4 | mat | The desired transformation. | 
| Vector3 | result | The transformed vector. | 
Truncate()
Returns a new vector were component-wise truncation has been applied. Equivalent to calling Truncate(float) on each component.
Declaration
public readonly Vector3 Truncate()Returns
| Type | Description | 
|---|---|
| Vector3 | The truncated vector. | 
Truncate(Vector3)
Component-wise truncation. Equivalent to calling Truncate(float) on each component.
Declaration
[Pure]
public static Vector3 Truncate(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to truncate. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The component-wise truncated vector. | 
Truncate(in Vector3, out Vector3)
Component-wise truncation. Equivalent to calling Truncate(float) on each component.
Declaration
public static void Truncate(in Vector3 vec, out Vector3 result)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to truncate. | 
| Vector3 | result | The component-wise truncated vector. | 
Unproject(Vector3, float, float, float, float, float, float, Matrix4)
Projects a vector from screen space into object space.
Declaration
[Pure]
public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix4 inverseWorldViewProjection)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vector | The vector to project. | 
| float | x | The X coordinate of the viewport. | 
| float | y | The Y coordinate of the viewport. | 
| float | width | The width of the viewport. | 
| float | height | The height of the viewport. | 
| float | minZ | The minimum depth of the viewport. | 
| float | maxZ | The maximum depth of the viewport. | 
| Matrix4 | inverseWorldViewProjection | The inverse of the world-view-projection matrix. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The vector in object space. | 
Remarks
To project from normalized device coordinates (NDC) use the following parameters: Project(vector, -1, -1, 2, 2, -1, 1, inverseWorldViewProjection).
Operators
operator +(Vector3, Vector3)
Adds two instances.
Declaration
[Pure]
public static Vector3 operator +(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The first instance. | 
| Vector3 | right | The second instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the calculation. | 
operator +(Vector3, float)
Adds a scalar to an instance.
Declaration
[Pure]
public static Vector3 operator +(Vector3 left, float right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The instance. | 
| float | right | The scalar. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the operation. | 
operator +(float, Vector3)
Adds a scalar to an instance.
Declaration
[Pure]
public static Vector3 operator +(float left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| float | left | The scalar. | 
| Vector3 | right | The instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the operation. | 
operator /(Vector3, Vector3)
Component-wise division between the specified instance by a scale vector.
Declaration
[Pure]
public static Vector3 operator /(Vector3 vec, Vector3 scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | Left operand. | 
| Vector3 | scale | Right operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the division. | 
operator /(Vector3, float)
Divides an instance by a scalar.
Declaration
[Pure]
public static Vector3 operator /(Vector3 vec, float scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The instance. | 
| float | scale | The scalar. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the division. | 
operator /(float, Vector3)
Divides a scalar by an instance.
Declaration
[Pure]
public static Vector3 operator /(float left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| float | left | The scalar. | 
| Vector3 | right | The instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the division. | 
operator ==(Vector3, Vector3)
Compares two instances for equality.
Declaration
public static bool operator ==(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The first instance. | 
| Vector3 | right | The second instance. | 
Returns
| Type | Description | 
|---|---|
| bool | True, if left equals right; false otherwise. | 
explicit operator Vector3h(Vector3)
Converts OpenTK.Vector3 to OpenTK.Vector3h.
Declaration
[Pure]
public static explicit operator Vector3h(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The Vector3 to convert. | 
Returns
| Type | Description | 
|---|---|
| Vector3h | The resulting Vector3h. | 
explicit operator Vector3i(Vector3)
Converts OpenTK.Vector3 to OpenTK.Vector3i.
Declaration
[Pure]
public static explicit operator Vector3i(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The Vector3 to convert. | 
Returns
| Type | Description | 
|---|---|
| Vector3i | The resulting Vector3i. | 
explicit operator Vector3(Vector3)
Declaration
[Pure]
public static explicit operator Vector3(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The Vector3 to cast. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | 
explicit operator Vector3(Vector3)
Declaration
[Pure]
public static explicit operator Vector3(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The Vector3 to cast. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | 
operator >(Vector3, Vector3)
Component wise greater than comparision between the specified instances.
Declaration
[Pure]
public static Vector3b operator >(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left instance. | 
| Vector3 | right | The right instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding greater component is greater than the right component. | 
operator >=(Vector3, Vector3)
Component wise greater than or equal comparision between the specified instances.
Declaration
[Pure]
public static Vector3b operator >=(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left instance. | 
| Vector3 | right | The right instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is greater than or equal the right component. | 
implicit operator Vector3d(Vector3)
Converts OpenTK.Vector3 to OpenTK.Vector3d.
Declaration
[Pure]
public static implicit operator Vector3d(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The Vector3 to convert. | 
Returns
| Type | Description | 
|---|---|
| Vector3d | The resulting Vector3d. | 
implicit operator Vector3((float X, float Y, float Z))
Initializes a new instance of the Vector3 struct using a tuple containing the component values.
Declaration
[Pure]
public static implicit operator Vector3((float X, float Y, float Z) values)Parameters
| Type | Name | Description | 
|---|---|---|
| (float X, float Y, float Z) | values | A tuple containing the component values. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | A new instance of the Vector3 struct with the given component values. | 
operator !=(Vector3, Vector3)
Compares two instances for inequality.
Declaration
public static bool operator !=(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The first instance. | 
| Vector3 | right | The second instance. | 
Returns
| Type | Description | 
|---|---|
| bool | True, if left does not equal right; false otherwise. | 
operator <(Vector3, Vector3)
Component wise less than comparision between the specified instances.
Declaration
[Pure]
public static Vector3b operator <(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left instance. | 
| Vector3 | right | The right instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is less than the right component. | 
operator <=(Vector3, Vector3)
Component wise less than or equal comparision between the specified instances.
Declaration
[Pure]
public static Vector3b operator <=(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The left instance. | 
| Vector3 | right | The right instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3b | A component wise boolean vector whose compoennts are true when the corresponding left component is less than or equal the right component. | 
operator *(Vector3, Matrix3)
Transform a Vector by the given Matrix.
Declaration
[Pure]
public static Vector3 operator *(Vector3 vec, Matrix3 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The transformed vector. | 
operator *(Vector3, Matrix3x2)
Transform a 3-dimensional vector into a 2-dimensional vector using the given 3x2 Matrix.
Declaration
[Pure]
public static Vector2 operator *(Vector3 vec, Matrix3x2 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3x2 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector2 | The transformed vector. | 
operator *(Vector3, Matrix3x4)
Transform a 3-dimensional vector into a 4-dimensional vector using the given 3x4 Matrix.
Declaration
[Pure]
public static Vector4 operator *(Vector3 vec, Matrix3x4 mat)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The vector to transform. | 
| Matrix3x4 | mat | The desired transformation. | 
Returns
| Type | Description | 
|---|---|
| Vector4 | The transformed vector. | 
operator *(Vector3, Vector3)
Component-wise multiplication between the specified instance by a scale vector.
Declaration
[Pure]
public static Vector3 operator *(Vector3 vec, Vector3 scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | Right operand. | 
| Vector3 | scale | Left operand. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | Result of the multiplication. | 
operator *(Vector3, float)
Multiplies an instance by a scalar.
Declaration
[Pure]
public static Vector3 operator *(Vector3 vec, float scale)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The instance. | 
| float | scale | The scalar. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the calculation. | 
operator *(float, Vector3)
Multiplies an instance by a scalar.
Declaration
[Pure]
public static Vector3 operator *(float scale, Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| float | scale | The scalar. | 
| Vector3 | vec | The instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the calculation. | 
operator -(Vector3, Vector3)
Subtracts two instances.
Declaration
[Pure]
public static Vector3 operator -(Vector3 left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The first instance. | 
| Vector3 | right | The second instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the calculation. | 
operator -(Vector3, float)
Subtracts an instance by a scalar.
Declaration
[Pure]
public static Vector3 operator -(Vector3 left, float right)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | left | The instance. | 
| float | right | The scalar. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the operation. | 
operator -(float, Vector3)
Subtracts a scalar by an instance.
Declaration
[Pure]
public static Vector3 operator -(float left, Vector3 right)Parameters
| Type | Name | Description | 
|---|---|---|
| float | left | The scalar. | 
| Vector3 | right | The instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the operation. | 
operator -(Vector3)
Negates an instance.
Declaration
[Pure]
public static Vector3 operator -(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the calculation. | 
operator +(Vector3)
Computes the unary plus of the vector.
Declaration
[Pure]
public static Vector3 operator +(Vector3 vec)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | vec | The instance. | 
Returns
| Type | Description | 
|---|---|
| Vector3 | The result of the calculation. |