Namespace OpenTK.Mathematics
Classes
Argb
Alpha, red, green, blue colorspace.
Color3
Companion type for conversion between color types.
Color4
Companion type for conversion between color types.
Hsl
Hue, saturation, light colorspace.
Hsla
Hue, saturation, light, alpha colorspace.
Hsv
Hue, saturation, value colorspace.
Hsva
Hue, saturation, value, alpha colorspace.
MathHelper
Contains common mathematical functions and constants.
Rgb
Red, green, blue colorspace.
Rgba
Red, green, blue, alpha colorspace.
Structs
BezierCurve
Represents a bezier curve with as many points as you want.
BezierCurveCubic
Represents a cubic bezier curve with two anchor and two control points.
BezierCurveQuadric
Represents a quadric bezier curve with two anchor and one control point.
Box2
Defines an axis-aligned 2d box (rectangle).
Box2d
Defines an axis-aligned 2d box (rectangle).
Box2i
Defines an axis-aligned 2d box (rectangle).
Box3
Defines an axis-aligned 3d box (rectangular prism).
Box3d
Defines an axis-aligned 3d box (rectangular prism).
Box3i
Defines an axis-aligned 3d box (rectangular prism).
Color3<T>
To provide type-safety between different color spaces and allow extension by users to include additional and future color spaces, colors are marked with a special phantom type parameter that indicates their color space. Typically these are four-letter abbreviations that indicate the components of the colors, such as Rgb or Hsv.
In any of these cases, letters in the color space correspond to the order of the components in the color vector. For example, color<RGB> maps as follows:
X -> R
Y -> G
Z -> B.
Color4<T>
To provide type-safety between different color spaces and allow extension by users to include additional and future color spaces, colors are marked with a special phantom type parameter that indicates their color space.
Typically these are four-letter abbreviations that indicate the components of the colors, such as Rgba or Hsva.
In any of these cases, letters in the color space correspond to the order of the components in the color vector. For example, color Rgba maps as follows:
X -> R
Y -> G
Z -> B
W -> A.
Matrix2
Represents a 2x2 matrix.
Matrix2d
Represents a 2x2 matrix.
Matrix2x3
Represents a 2x3 matrix.
Matrix2x3d
Represents a 2x3 matrix.
Matrix2x4
Represents a 2x4 matrix.
Matrix2x4d
Represents a 2x4 matrix.
Matrix3
Represents a 3x3 matrix containing 3D rotation and scale.
Matrix3d
Represents a 3x3 matrix containing 3D rotation and scale with double-precision components.
Matrix3x2
Represents a 3x2 matrix.
Matrix3x2d
Represents a 3x2 matrix.
Matrix3x4
Represents a 3x4 Matrix.
Matrix3x4d
Represents a 3x4 Matrix.
Matrix4
Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection.
Matrix4d
Represents a 4x4 matrix containing 3D rotation, scale, transform, and projection with double-precision components.
Matrix4x2
Represents a 4x2 matrix.
Matrix4x2d
Represents a 4x2 matrix.
Matrix4x3
Represents a 3x4 matrix.
Matrix4x3d
Represents a 3x4 matrix.
Quaternion
Represents a Quaternion.
Quaterniond
Represents a double-precision Quaternion.
Vector2
Represents a 2D vector using two single-precision floating-point numbers.
Vector2d
Represents a 2D vector using two double-precision floating-point numbers.
Vector2h
2-component Vector of the Half type. Occupies 4 Byte total.
Vector2i
Represents a 2D vector using two 32-bit integer numbers.
Vector3
Represents a 3D vector using three single-precision floating-point numbers.
Vector3d
Represents a 3D vector using three double-precision floating-point numbers.
Vector3h
3-component Vector of the Half type. Occupies 6 Byte total.
Vector3i
Represents a 3D vector using three 32-bit integer numbers.
Vector4
Represents a 4D vector using four single-precision floating-point numbers.
Vector4d
Represents a 4D vector using four double-precision floating-point numbers.
Vector4h
4-component Vector of the Half type. Occupies 8 Byte total.
Vector4i
Represents a 4D vector using four 32-bit integer numbers.
Interfaces
IColorSpace3
Interface for ColorSpace phantom types with 3 elements.
IColorSpace4
Interface for ColorSpace phantom types with 4 elements.